Sideline School

Youth baseball, softball, basketball, soccer and flag football

Every practice has a plan. Every kid gets better.

Sideline School coaches the coach. Start from what every player should be able to do by the last game, work backward week by week, and give every drill a why the kids can repeat.

For leagues

The demo opens a sample 10U baseball team and its league. No sign-up.

Skill · 12 minNew

Funnel Stations

"Out front, belly"
Tell the kids
Catching the ball out in front lets your eyes see it all the way in. In a game, a clean grab and a quick pull to your belly lets you throw right away and get the runner at first.

Fix it: Watch for fielding the ball beside or under the feet. Tell that player: reach out and catch it where you can see it.

How you'll know: By the last rotation, each group fields at least 7 of 10 balls cleanly at station 3.

How it works

Start from the last game

1

Pick the season goals

Four to six things every player can do by June, from an age-right checklist. Your league can set them for every team in a division.

2

The plan works backward

Each goal is introduced, practiced, then tested under game pressure, with a check at mid-season so you know what to repeat.

3

Every practice teaches

Timed practices with stations, one cue word per drill, one fix per player, and a game at the end. Every drill comes with what to tell the kids and why.

One way of coaching, every sport

An edition for each sport

Same backward plan, same why on every drill, same life skills. Each sport gets its own drills, age rules and safety, and its own names for the coach levels.

Full Count

Baseball and Softball

Coach levels: Spring Training, The Farm, The Show

A 10U goal
Throw with a four-seam grip (fingers across the wide seams) and hit a partner's chest from 60 feet.

Full Court

Basketball

Coach levels: Open Gym, JV, Varsity

A 10U goal
Change direction with a low crossover (bouncing the ball from one hand to the other in front of the body, below the knees) while moving.

Full Time

Soccer

Coach levels: Grassroots, Academy, First Team

A 10U goal
Turn away from a defender with a pull-back or an inside cut (a quick touch with the inside of the foot back across the body), then speed away.

Full Field

Flag football

Coach levels: Training Camp, Practice Squad, Game Day

A 10U goal
Catch the snap, take a three-step drop (three steps straight back), set the feet, and throw on balance, all inside the pass clock.

Always the why

What the kids hear

Kids learn faster when they know why a skill matters and when it shows up in a game. Every goal and drill carries a line the coach says out loud.

By the last game

Throw with a four-seam grip (fingers across the wide seams) and hit a partner's chest from 60 feet.

How you'll know: 7 of 10 throws hit between the partner's shoulders and belt from 60 feet.

Tell the kids
We aim at the chest because it's the easiest place to catch. In a game, the first baseman can keep a foot on the bag and catch it, and the runner is out.
By the last game

Run to where a fly ball is coming down, get there early, and catch it above the throwing shoulder.

How you'll know: 6 of 10 coach-thrown fly balls caught after moving at least 10 feet to reach them.

Tell the kids
Run to the spot first, then wait for the ball. In a game, a fly to the outfield with runners on is your chance to make an out instead of letting it roll to the fence.
By the last game

Know when to just step on the base (a force out, when the runner has to run) and when to tag the runner.

How you'll know: Before each play, says force or tag correctly for 8 of 10 coach-called situations, then makes the right kind of out.

Tell the kids
If the runner has to run, you only need to touch the base with the ball, which is faster. If the runner doesn't have to run, you have to touch the runner. In a game, knowing which one before the ball comes saves the out.
By the last game

Put on full catcher gear correctly (helmet, mask, chest protector, shin guards, plus a cup for baseball boys) quickly.

How you'll know: Gets fully geared, straps snug, in under 90 seconds at 8U and under 60 seconds at 10U and older, 3 times in a row.

Tell the kids
The gear is your armor, and it only works if every strap is on. In a game, when the inning changes, you get geared up fast so your team isn't waiting and the pitcher can warm up.
By the last game

Swing through the ball on a tee and hit line drives instead of pop-ups or rollers.

How you'll know: 6 of 10 tee swings hit the net or fence on a line, below a tape mark at head height.

Tell the kids
A hard line drive flies over the infielders' heads but stays too low to catch easily. In a game, that is a hit almost every time.
By the last game

On a ball hit to the outfield, curve out a few steps before first base, touch the inside corner of the bag, and look for second.

How you'll know: On 8 of 10 outfield hits in practice, the runner makes a curved path (a banana turn), steps on the inside corner of first, and is heading toward second before deciding to go or come back.

Tell the kids
When the ball goes to the outfield, you might get two bases instead of one. If you curve out before first, you stay fast and can keep going to second when the outfielder drops it or throws it to the wrong place.

A drill, the way it's written

Funnel Stations

Three small stations where players field grounders out front and pull them to the belly.

"Out front, belly"

Show it

Coach fields a ball with the glove out in front of the feet, then pulls it to the belly button with both hands like a funnel.

Try it

Every player is fielding at their station at once. Each player takes a ball, fields it, then steps aside while the next one goes, about 10 seconds per turn.

Fix it

Watch for fielding the ball beside or under the feet. Tell that player: reach out and catch it where you can see it.

Play it

At the hitting station, each group counts clean fields plus on-target throws in 4 minutes. Highest group total wins.

Tell the kids
Catching the ball out in front lets your eyes see it all the way in. In a game, a clean grab and a quick pull to your belly lets you throw right away and get the runner at first.

Why it works

Three stations triple the reps compared with one line in front of the coach, and each station isolates one piece: the glove, the short hop, then the throw. At 10U, station 3 adds a throw to first to connect fielding with throwing.

How you'll know

By the last rotation, each group fields at least 7 of 10 balls cleanly at station 3.

274 season goals and 352 drills across five sports and 6U to 14U, each with easier and harder versions.

Bigger than one season

Connect the dots, from this drill to life

Most coaches are parents doing their best. Every drill shows how it serves the next game, this season's goal, the seasons after, and the life skill it trains. Players learn to coach themselves with one question after every rep, and every week has a team skill like next pitch or being a great teammate.

EffortCoachableTeammateFocusNext playOwn itSportsmanshipLeadership
Funnel Stations
Coach yourself

"Did I catch it out front, then bring it to my belly?"

  1. In the gameWe catch the ball out in front where our eyes can see it, then pull it into our belly. In a game, a clean grab means you can throw right away and beat the runner to first.
  2. This seasonField a ground ball in front of the body, glove down, then bring it to the belly with both hands.
  3. Seasons aheadAt 10U the funnel turns into field-and-throw in one motion, and at 12U into the feed that starts a double play. A ball fielded out front can be thrown quickly, so the out-front habit has to be built while the balls are still slow.
  4. The big ideaGet in front, glove down, move through the ball.
  5. In life · EffortFinishing the last math problem as carefully as the first. Doing the dishes all the way, pans included. At a first job, sweeping the corners when the manager is in the back. Friends and bosses notice who does the whole job.

Your assistant coach

Ask it anything about your plan

"Only 7 kids tonight and no helper." "My catchers keep flinching." "Rain on Thursday, what do we skip?" The assistant reads your actual plan, explains the why, swaps drills and writes new ones in the same format, so the change lands in the practice you run.

A real answer from the demo, shortened
Only 7 kids tonight and no helper. What changes?
With no helper, keep all 7 together: Force or Tag, then Chest Target Ladder, about 12 minutes each. Situation Scramble needs 10 players, so I'd swap it for What's the play quiz tonight. Tell them: "In a game, you have to know the play before the ball is hit. The team that knows the play gets more outs." Want me to make that swap?

For league presidents

One curriculum for every coach in your league

Set the season goals once per division. Every coach gets a plan that teaches them, and next year's coaches inherit players who already have the skills. You see which teams are practicing and how the goal checks are going.

Up to 24 coaches
$19.99

per coach, per year

25 to 74 coaches
$14.99

per coach, per year

75 and up
$9.99

per coach, per year

Start a free pilot

Pilots include 12 coach seats free for the season.

Free every Sunday

The Sunday email

Three things to try this week, two ideas from coaches worth learning from, and one question to take to practice. Written for your sport and your level, so a first-year parent coach and a former college player each get what they need.

Which sport?
Do you know the game well?
Do you have a plan for the season?

Free. One short email on Sundays during the season. Unsubscribe any time.